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Dec 16 2006, 11:16 PM
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#1
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Group: Moderators Posts: 204 Joined: 16-December 06 From: Huntsville, AL Member No.: 51 |
Here is my video editing suite at home. I may take some pics of the video suites at our studio later. You'll notice no audio gear, because this is only for video editing, I have separate audio suites for that, but I want to focus on this for now. shown in photo: - 3.2 ghz Intel / 1 gig ram / 4tb storage - 2x Samsung SyncMaster 931a 19" monitors - Samsung LTP227W 22" HDTV used as a preview monitor - I'm using an nVidia card now but will very soon replace it with a Xena to vastly decrease rendering time not in photo: - JVC TM-H1700GU 17" Color Monitor used as a program monitor - 6x8 Wacom tablet used mainly for rotoscoping software I use: - Fraps / Model Viewer / Map Viewer (+ some tools that I developed) - After Effects 7 (+ plugins) - Sony Vegas 7 (+ magic bullet suite) - Photoshop - VirtualDubMod - Lightwave 9 - Boujou 4 So that's my home setup, not much hardware needed, mostly software. Actually I'm tempted to replace my MS keyboard with a DV Keyboard. -------------------- |
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Dec 18 2006, 08:21 PM
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#2
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Group: Moderators Posts: 204 Joined: 16-December 06 From: Huntsville, AL Member No.: 51 |
ouuuuuuuuuuuuu shiney shiney.... o.0 I'll need to snap some pictures of our studio. It's not so, uh, shiney, but functional. :whistling: -------------------- |
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Dec 18 2006, 08:44 PM
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#3
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![]() Group: Members Posts: 244 Joined: 1-December 06 From: Boston Member No.: 18 |
:blink:
/drool pretty screens -------------------- Retired for RL leveling
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Dec 27 2006, 11:44 PM
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#4
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Group: Members Posts: 17 Joined: 27-December 06 Member No.: 90 |
Actually I'm tempted to replace my MS keyboard with a DV Keyboard. I just cheated; put stickers on the keys and a http://www.contourdesign.com/shuttlepro/ :P By the way, I saw your panorama camera tutorial on machinima.com. Pretty neat, and really well produced :) |
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Dec 28 2006, 12:08 AM
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#5
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Group: Moderators Posts: 204 Joined: 16-December 06 From: Huntsville, AL Member No.: 51 |
I just cheated; put stickers on the keys and a http://www.contourdesign.com/shuttlepro/ :P By the way, I saw your panorama camera tutorial on machinima.com. Pretty neat, and really well produced :) That's certainly an option. Oh and thanks! I hope that the tutorials inspire others to try creative new things to get shots and not just rely on "how everyone else is doing it". I also hope others create tutorials so I can learn some new tricks too. Oh yeah, welcome to the board! :biggrin: -------------------- |
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Dec 28 2006, 12:23 AM
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#6
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Group: Members Posts: 17 Joined: 27-December 06 Member No.: 90 |
QUOTE I hope that the tutorials inspire others to try creative new things to get shots and not just rely on "how everyone else is doing it". :D I'll certainly be recommending them to others; though, after some time, it will probably be how everyone else does it :P QUOTE I also hope others create tutorials so I can learn some new tricks too. Oh yeah, welcome to the board! :biggrin: Thanks! Hopefully a group I'm involved with will be bringing some interesting new techniques to the WoW cinema scene as well. We're currently working on a movie that blurs the lines of machinima (at least as popularly defined on machinima.com as involving a real-time engine) and traditional CGI, should be out some time next year. The camera problem was something we had focused on as well. If you want to get more in to the game data there are a few other solutions (though the method of using these techniques is still in development). For example, there exists a scriptable in game camera (demonstrated in the starting fly-through for each race). These cameras can actually be created and modified, but the tools to do it conveniently aren't around yet. Leaning more towards the CGI side of things, we're actually importing some of the WoW scenes (see attached image for a square chunk of Kalimdor terrain) into a 3d package (in my case, Maya). There are still a few bugs and at the moment you have to manually place M2s (trees, lamp posts, etc.) and WMOs (buildings, basically) have to be composited from mapviewer. You can definitely use it to some interesting ends though :)
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Dec 28 2006, 12:23 AM
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#7
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Group: Moderators Posts: 204 Joined: 16-December 06 From: Huntsville, AL Member No.: 51 |
You know, I had this idea Dead one.... you should write something for the Video Aspect forum... you can pop it's cherry. kkthx! Ah ha! I do think it needs a poppin. -------------------- |
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Dec 28 2006, 12:25 AM
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#8
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![]() Group: Members Posts: 244 Joined: 1-December 06 From: Boston Member No.: 18 |
You know, I had this idea Dead one.... you should write something for the Video Aspect forum... you can pop it's cherry. kkthx! kinky... -------------------- Retired for RL leveling
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Dec 28 2006, 12:48 AM
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#9
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Group: Moderators Posts: 204 Joined: 16-December 06 From: Huntsville, AL Member No.: 51 |
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