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Forgotten Light
Posted on: Jul 17 2008, 07:12 AM





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QUOTE (Fedelis @ Jul 9 2008, 02:15 PM) *
Anyone know if there's a way to edit out part of a frame or... few dozen frames?

I want to have a male blood elf give something, the closest action I could find was EmotePoint. I need to edit out his index finger. Is there a way to add a transparency on to the modelviewer clip to cover up the finger... the same way croma keyer edits out colors? I know with still images I can just draw over it with a green paintbrush.

Even if I have to cut every frame out individually and draw over them with a green paintbrush... can someone explain then how I'd cut out a frame and turn it into a still image?
Thanks in advance,
~Fedelis


One word. Masks.

In the Pan/Crop window there is a second timeline at the bottom, click on it to switch the window to mask-mode.
  Forum: How To/Tricks of the Trade · Post Preview: #7807 · Replies: 1 · Views: 1,753

Forgotten Light
Posted on: May 19 2008, 04:31 AM





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QUOTE ([email protected] @ May 18 2008, 02:12 AM) *
Actually, you CAN change the settings to get AA. :banana:
While in model viewer go to Options\Settings. Under the Display tab you can choose graphic settings, and change the display mode to everything from nothing to 8 FSAA.
In WoW Model Viewer v0.5.09d


*trys it*

Whoa. That's awesome.
  Forum: World of Warcraft Machinima · Post Preview: #7485 · Replies: 7 · Views: 2,560

Forgotten Light
Posted on: May 8 2008, 09:38 PM





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QUOTE (Zinth @ Mar 21 2008, 10:40 AM) *
I don't see how i have the trial version, i have the box and cd etc right here, theres nothing about a trial on here.

Possibly. It might be possible that registration is required, but it says here "Type the serial number in the Registration Wizard that is displayed the first time you run the software. So i am quite sure I have already registered. Maybe it is possibly settings?

I also recall downloading a trial version of it off the internet and i was able to create more than 4 Video Tracks.

*shrug*

If not, then why is my Dreadnaught Helm on WMV so . . dull.

Edit - and according to Futureshop.ca the price is about right.

Edit 2 - Taken from Vegas Movie Studio 8.0 Help - Vegas Movie Studio and Vegas Movie Studio Platinum projects support up to four Video Tracks.

Is this true? I don't know where you got 99 from, I mean it is directly from Vegas Help.


You. Have. The. Trial. Version.
QUOTE
Vegas Movie Studio 8.0
QUOTE
Movie Studio

You do not have the full version of Vegas.

It's like Photoshop Elements vs. Photoshop CS2.
  Forum: Lights, Camera, ACTION: The 101's to Machinima · Post Preview: #7385 · Replies: 10 · Views: 4,167

Forgotten Light
Posted on: Apr 27 2008, 07:04 PM





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QUOTE (Bilivir @ Apr 27 2008, 08:58 AM) *
Hi there. I'm a newbie in Machinima and need a piece of advice. I'm using Vegas and would like to know how to put a piece of an object over another object. For example i've made a movie of a man in Wow Model Viewer and i want to put him behind a stone or hiding behind a column in the film. What should i do? So any tips are welcome. Sorry if any similar topic exists, i still simply can't find any usefull information for that question.
P.S. My english isn't awasome, so please write as simply as possible, thanks.


This is both a very basic and advanced question.

Let's say you have two layers: The background, and above that, the character, all animated the way you want.
What you want to do is copy that background and paste the copy above the first two, on a third layer.
Next, go into the Event Pan/Crop for that event.
In the lower left hand corner, switch to mask mode.
Cut out the part of the image you want to have your character go behind.
Tweak.
Profit.
  Forum: Lights, Camera, ACTION: The 101's to Machinima · Post Preview: #7329 · Replies: 3 · Views: 2,454

Forgotten Light
Posted on: Apr 15 2008, 07:53 AM





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Foreword:


If you are one of the few who've seen Chapter One, it is probable that you have been waiting a very long time for this. After hanging in machinima limbo for something around a year, Chapter Two has now, finally, been completed.
So please, download Chapter Two and watch it in its intended form. The wait is worth it, I promise you.





"Three years have passed since Northshire burned, and I was driven from my homeland. Three years for the pain of Meirren's death to fade, and the power it awoke in me to ripen. I even have what could pass for a family. But, if there is one thing I've learned, it is that good things, never last."- Zemeth Thaenor

The second of the five planned chapters in the tale of Zemeth and Zalek Thaenor, concludes the origin story and lays the threads of what this series is ultimatly moving towards. Life for the Thaenor brothers will never be the same.

Software Used:
WoW Map Viewer
WoW Model Viewer
Fraps
Sony Vegas 7.0

Starring Zach Foster, Jenny Barrowman, and Jesse Cox.


- http://stormscapecreations.blogspot.com/ -
  Forum: Share Your Work! · Post Preview: #7253 · Replies: 0 · Views: 775

Forgotten Light
Posted on: Mar 24 2008, 01:59 AM





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QUOTE (Lawladin @ Mar 22 2008, 07:39 PM) *
?? Found this a little confusing. The movie file is still in .avi format after I compress it with the DivX codec. Or are you just saying DivX is a bad compressor? If so, what would you reccomend?


Oh just venting a little bit. To answer your question...

Xvid and DivX, while sounding similar, and functioning similar, are different in that Xvid is freeware, and DivX is proprietary. .avi in with the divx codec is fairly common now, but there will still be a slightly larger number of people who will be able to view your movie if its compressed with Xvid or some other codec. (Whereas with the .dvix format, a significant percentage of viewers wont be able to watch, hence the memme)

I'm not sure I can help with your original question though. :confused:
  Forum: Helpful Tools and Resources · Post Preview: #7215 · Replies: 3 · Views: 2,396

Forgotten Light
Posted on: Mar 22 2008, 11:47 PM





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Every time someone releases a movie in .divx Elune murders a baby penguin. Please, think of the penguins.
  Forum: Helpful Tools and Resources · Post Preview: #7207 · Replies: 3 · Views: 2,396

Forgotten Light
Posted on: Mar 21 2008, 06:24 PM





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QUOTE (Zinth @ Mar 21 2008, 08:14 AM) *
Thanks for 'MyWarcraftStudio' but as for vegas. It is not a Trial Version. I bought it for 80$ or something, (I'm not entirely sure, it was a gift) So either my vegas is broken or something, or i have a faulty version. :mellow:

No, you have a trial version. Or maybe you just need to register it, there should be a serial number /CD key on the box or manual or something. $80 seems a bit cheap for the full version, too. You probably DO have a trial.

QUOTE
Edit - I have downloaded Mywarcraftstudio from Curse and it too is not working. I can't even get in before i get 'This program has stopped running' Like i said above, computers suck.

The newer version from wowmodelviewer.com doesn't even work since patch 2.3. We'll just have to wait for the guy to update it. It's finicky at the best of times.

QUOTE
oh and another question, i am full of them aren't i? I ask them as they come along >.<

Is it possible to make the eye glowing animation of some helmets brighter?
Thanks.


Editing models in specific ways like that is nearly impossible, but you might try playing around with the Glow effect.
  Forum: Lights, Camera, ACTION: The 101's to Machinima · Post Preview: #7193 · Replies: 10 · Views: 4,167

Forgotten Light
Posted on: Mar 21 2008, 12:36 AM





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QUOTE (Zinth @ Mar 20 2008, 01:22 PM) *
Whenever I use the preview in Vegas it can lag considerably, depending on the ammount of events happening at once.
In the current movie i am trying to do i require a large ammount of . . events happening at one time and it lags quite a bit, i have set it to draft and it is at half. (draft it preforms much better but the quality is hell) My question is, is there anyway to . . improve this?

Does it look better in the actualy movie? Once its out of vegas and standalone.


Never judge the final by the preview window. The lag is caused by a fundamental limitation on how much information can be drawn from the hard drive over any given length of time.

Vegas will load the preview frams into RAM if you let it loop or scrub it repeatedly. (you'll see little dots next to the frame number telling you its processing)

Also, use (auto) not (half) also, I usually use Preview (auto) myself and then just use the scrubbing trick to make sure stuff looks right. Alternatively I use the little exclamation point to isolate the layer(s) I'm working on so Vegas can buffer them faster. You should not use just one view and stick to it, Preview (auto) is a good default, but you should switch back and forth between the different options to check for errors. The "Best" option will show you what the frame will look like in the final render, but cannot be used for playback except on computers that haven't been invented yet (lol) Draft is a good way to measure the flow of the film, but you should not do actual editing in Draft because it is too imprecise; use preview.

Also on the buffering thing, if you don't want to have it loop a couple dozen times (your limited to between 5 and 20 seconds depending on your RAM). you can step through the frames using the arrow keys, slowly, to buffer them so they'll play back smoothly.


QUOTE
And on a completely unrelated question

For the current project I making an Army, (Trying to anyhow) Which is all the events, i have 3 video bars (The fouth one being for the envirement) And an army of three is . . . well hardly intimidating or epic. (At least to me anyway)
Any suggestions?

Thanks,

Zinth

I am using Vegas 8.

:thumbsup:

Right click in the timeline window and Add/Insert a Video Track. Repeat. You can go as far as 99 tracks or untill either you or your computer melts down, whichever comes first.

Alternativly, you could create a new, temporary project, with say ten tracks, line up ten soldiers, then render at high resolution with a solid blue background, and use that render on your main project instead of 10x as many individual tracks.
  Forum: Lights, Camera, ACTION: The 101's to Machinima · Post Preview: #7177 · Replies: 10 · Views: 4,167

Forgotten Light
Posted on: Mar 20 2008, 07:25 AM





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I figured out an even better looking and more efficient way to do it, which I've elaborated on in my blog. What'd ya think?
  Forum: How To/Tricks of the Trade · Post Preview: #7167 · Replies: 5 · Views: 2,846

Forgotten Light
Posted on: Mar 18 2008, 02:05 AM





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QUOTE (Lehtar @ Mar 17 2008, 12:50 AM) *
Hi! What could be best programs to edit the Model and Map viewer clips together? I had use Sony Vegas, but is there some other and "better" ones?


A tool is only as good as the artist who wields it.

Sony Vegas is a very capable tool(s) that wont hold you back, IMO

Some people prefer an After Effects / Premiere combo, but that is a matter of personal taste. I tried both and now solely use Sony Vegas, because it was easier to learn and seemed more reliable.
  Forum: World of Warcraft Machinima · Post Preview: #7143 · Replies: 3 · Views: 1,327

Forgotten Light
Posted on: Mar 17 2008, 05:51 AM





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Just and idle thought I had; at what point does camera-shake cease to add to a scene and just become annoying?
  Forum: General Discussion · Post Preview: #7137 · Replies: 1 · Views: 2,117

Forgotten Light
Posted on: Mar 11 2008, 06:30 PM





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QUOTE (VaudeVillian @ Mar 11 2008, 07:04 AM) *
Do these look like they are set even remotely correct? :-\


My initial thought is, "no"

For frame size, you should choose something better for digital distribution such as 640X480 or 800X450

For Pixel Aspect ratio, you want to make sure its 1:1, square pixels.

30 fps is good

audio is fine, but 44khz is more common than 48, but its usually not an issue.

For file format, you probably want to specify .wmv or .avi (I think "video for windows" specifies .avi)

As for compressor, you definitely want to select a codec. XviD is a good choice for .avi files. (this only applies to a render you are going to distribute or upload, if you have the disc space, doing intermediates without compression is fine)
  Forum: How To/Tricks of the Trade · Post Preview: #7123 · Replies: 4 · Views: 1,750

Forgotten Light
Posted on: Mar 7 2008, 09:42 PM





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QUOTE (Mushanga @ Mar 6 2008, 11:13 PM) *
I've found that switching the "Maintain Aspect Ratio" to off usually does the trick.

Example: http://i81.photobucket.com/albums/j221/Mushanga/pancrop.jpg


Actually, doing that will distort the layer.

Instead you want to (in the Pan/Crop window) right-click and select "Match output aspect" If you have multiple keyframes already in existance, make sure you do this on all of them.
  Forum: How To/Tricks of the Trade · Post Preview: #7111 · Replies: 3 · Views: 2,281

Forgotten Light
Posted on: Mar 5 2008, 12:02 PM





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I figured out at way to do it.

I create a long, skinny image with the look I want, in Photoshop (or a tapering image if its going to be moving away/toward the camera,) then I place it on the path I want the projectile to take.

I put the projectile on the layer above it, and hide a sharp linear wipe behind the projectile, then following a feathered linear wipe to simulate the trail fading. For this I used a mask to simulate the wipe, not the actual linear wipe transition, so I can have the trail already fading before the projectile has finished "drawing" it.

Neat, huh.
  Forum: How To/Tricks of the Trade · Post Preview: #7101 · Replies: 5 · Views: 2,846

Forgotten Light
Posted on: Mar 5 2008, 11:56 AM





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QUOTE (VaudeVillian @ Mar 4 2008, 05:22 AM) *
May I ask where the H.264 codec/encoder can be found?


If you don't already have H.264, use Xvid .avi or MPEG-4 .wmv instead (those are actually far more common). They'll usually give you the smoothest playback, as well as be playable on the widest range of computers.
  Forum: Helpful Tools and Resources · Post Preview: #7099 · Replies: 4 · Views: 8,116

Forgotten Light
Posted on: Feb 27 2008, 04:33 PM





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QUOTE (Blodyavenger @ Feb 27 2008, 01:37 AM) *
Anyone know of any fire particles or effects out there? I'm not familiar with Adobe After effect do something like that, and I can't find Wolrd of Warcraft fire in Model Viewer as well...
I need that to put village on flames in my movie.

Please help!


Look under Spells > Archimonde Fire in the model viewer. There's a few other fire effects but that one is the best one.
  Forum: How To/Tricks of the Trade · Post Preview: #7069 · Replies: 5 · Views: 1,997

Forgotten Light
Posted on: Feb 26 2008, 05:19 PM





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QUOTE (Nzo Productions @ Feb 26 2008, 09:16 AM) *
And then play and record in windowed mode ? Because 1280x something makes it look like the fadest crap xD


But the recording will be sharp. That's the point, right?
  Forum: General Discussion · Post Preview: #7053 · Replies: 9 · Views: 5,889

Forgotten Light
Posted on: Feb 26 2008, 05:16 PM





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QUOTE (Nzo Productions @ Feb 26 2008, 05:43 AM) *
Just because your happy with crappy youtube "http://www.warcraftmovies.com/stream.php?id=50095&stream=Youtube%202"
Then all of aren't :)

Im making my movies based on good quality :) Just like Dance ^^


When you assume you make an ass out of U and ME, (but especially you)

Stage6, and through it DivX, were forcing proprietary formats on what should be a free, open-source, no-install-required community. I'm very happy that Stage6 collapsed because it is a significant step towards that freedom.

Am I happy with youtube? no. Youtube sucks for many reasons, and I would be one of the first to use a high-res streaming site if one was developed. Stage6, while masquerading as this "next step," was NOT such an advancement; it was a blight that has now happily faded.

(And also, a high-res stream does not a good movie make. More pixels is not going to make up for anything that is lacking.)
  Forum: General Discussion · Post Preview: #7049 · Replies: 5 · Views: 3,063

Forgotten Light
Posted on: Feb 26 2008, 04:57 PM





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QUOTE (Nzo Productions @ Feb 26 2008, 05:32 AM) *
Im recording at 1688x1050 and fulld screen with fraps :)
Half-Size will be too small.. Only 844x525 :S


Well, there's your problem. WoW does have resolution settings. I recommend turning all the OTHER graphics settings (especially multisampling) to maximum, and lowering your resolution to 1280x? or below.
  Forum: General Discussion · Post Preview: #7047 · Replies: 9 · Views: 5,889

Forgotten Light
Posted on: Feb 26 2008, 12:58 AM





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Stage6 dieing?

WOHOO!!! YAY!!! PAR-TAY!!
  Forum: General Discussion · Post Preview: #7031 · Replies: 5 · Views: 3,063

Forgotten Light
Posted on: Feb 23 2008, 09:30 PM





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QUOTE (Jim Rage @ Feb 22 2008, 04:56 PM) *
Finally, its here!

I hope you enjoy it!

http://www.wegame.com/watch/Rekgar_Busby_Episode_One_Part_A/

^JR^


Nice writing. Like you noted, a lot of technical problems, but you've got something in this series, man.
Do you use Vegas? If you do I could tell you how to correct every one of the problems I saw.
  Forum: Share Your Work! · Post Preview: #6999 · Replies: 7 · Views: 3,047

Forgotten Light
Posted on: Feb 21 2008, 05:09 PM





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For example, in the game when certain models, such as the Frostbolt, the Pheonix mount, and Arcane Missiles are in motion, leave behind a trail in the air. This effect is a pain in the ass to replicate in Vegas, and I was wondering if anyone had any tricks they use to do it easier.
  Forum: How To/Tricks of the Trade · Post Preview: #6989 · Replies: 5 · Views: 2,846

Forgotten Light
Posted on: Feb 19 2008, 04:55 AM





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QUOTE (Fedelis @ Feb 18 2008, 09:45 AM) *
Are there any specific settings in model viewer which can be changed for better anti-aliasing and such?

If so where would I find these options, and which one would be ideal? I'd like to get the highest quality footage from model viewer that I can.


Unfortunately, no, there isn't. Usually you just have to record at at least twice the resolution the element will be in the final render to get an anti-aliased look.
  Forum: World of Warcraft Machinima · Post Preview: #6973 · Replies: 7 · Views: 2,560

Forgotten Light
Posted on: Feb 19 2008, 04:50 AM





Group: Members
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QUOTE (Antinia @ Feb 18 2008, 01:48 PM) *
Just starting out on the machinima thing and need to know how to get the shadow effect in wow model viewer.

I can do the fraps thing in wow model viewer, get stuff to move around in Adobe Premier.....but my priest is shadow and I want to show that in my video.

Any tips on how to accomplish this?


sinse the shadow fire that is used in game remains elusive in the model viewer, what I usually do is this (the main character in the machinima I'm working on right now is a shadow caster)

Set up the character with transparency and color untill it looks shadow-form-y, animate etc... then duplicate the event or layer or whatever it's called in Premiere, and put the new layer under the first one but keep it identical.

Then add three effects to the new layer, first, a radial blur, but put the origin as far down as you can, then a wave or ripple effect, and finally, a good strong blur. It won't look exactly like it does in game, but IMO it looks better than in-game.

Not sure how you might need to tweak it, as I use Vegas, not Premier.
  Forum: World of Warcraft Machinima · Post Preview: #6971 · Replies: 1 · Views: 1,303

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