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Romily
Posted on: Jun 8 2008, 11:32 PM





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I'm very excited to announce the second annual Machinima segment of this year's DragonCon Film Festival!

The 2008 DragonCon Film Festival will again be featuring an hour-long panel with machinima makers as well as several hours of the best machinima. To that end, I am looking for panelists/speakers as well as machinima video submissions. Machinima based on all game engines (Halo, WoW, Sims, NWN, etc.) as well as machinima created in the new breed of machinima engines (MovieStorm, etc.) are welcome and encouraged. DragonCon is held in Atlanta, GA the weekend of Labor Day (August 29-September 1, 2008).

See the website for submission guidelines, a link to machinima screened in the 2007 inaugural segment and more!

See you at DragonCon!

Romily
  Forum: Recent News · Post Preview: #7601 · Replies: 0 · Views: 3,605

Romily
Posted on: Oct 17 2007, 08:51 PM





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QUOTE (Dan Ross @ Oct 16 2007, 08:01 PM) *
It seems like a pretty distinct difference to me. The video you linked just has a quick fade out of the man and quick fade in of the undead at the moment he is struck by the enemy.

The youtube link I showed is a closeup face morphing into another. By morphing, I mean stretching and a slow change in color, and slow increase in size.
In a movie I am working on, I will have a scene where a human turns into an undead, but I want to show it in as much detail as possible. Like a closeup of the hand boiling, then the skin melting away as it slowly morphs into an undeads hand. Then I show it with the rest of the body.

Ahhhh! Thanks for clarifying. ;)
  Forum: How To/Tricks of the Trade · Post Preview: #5445 · Replies: 15 · Views: 4,370

Romily
Posted on: Oct 16 2007, 09:35 PM





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QUOTE (Forgotten Light @ Oct 15 2007, 07:22 PM) *
I don't click on strange links.

*sigh* Fine. It's posted on my personal website (and I cut and posted it just for this). Sad waste of time. Not particularly interested in hosting on my YouTube for everyone and his brother to go "wtf?" at... meh.
  Forum: How To/Tricks of the Trade · Post Preview: #5405 · Replies: 15 · Views: 4,370

Romily
Posted on: Oct 15 2007, 03:43 PM





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QUOTE (Forgotten Light @ Oct 15 2007, 09:40 AM) *
Yeah, that's the kind of transition I'm talking about. It works with any two images that have similar elements.

Ok - not sure how that differs from the one I linked. Curious to know...
  Forum: How To/Tricks of the Trade · Post Preview: #5390 · Replies: 15 · Views: 4,370

Romily
Posted on: Sep 27 2007, 03:16 PM





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QUOTE (Justin @ Sep 27 2007, 10:22 AM) *
You've reminded me of some actress from recent movies ))

Oooh! Who? ;) I grew up hearing I looked like Carrie Fisher but never had anyone comment on who I *sounded* like. ;)

FYI - I'm out of internet range for the next 4 days. Going to visit my Dad in the sticks of Pocono Mtns. See y'all Monday!
  Forum: Resumes Welcome · Post Preview: #5225 · Replies: 9 · Views: 4,976

Romily
Posted on: Sep 26 2007, 10:19 PM





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Depending on how much time, how often and, of course, if you like my voice (the voice in the intro to my video "Revenge is Best Served Dead" - on my profile or directly on YouTube (author: Romily)), I might be interested.

Otherwise, this and other machinima forums might be a place to look. References recommended, as folks suggested. ;)

Good luck!
  Forum: Resumes Welcome · Post Preview: #5217 · Replies: 9 · Views: 4,976

Romily
Posted on: Sep 26 2007, 10:08 PM





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Do you mean something like this?

Merge shot
  Forum: How To/Tricks of the Trade · Post Preview: #5216 · Replies: 15 · Views: 4,370

Romily
Posted on: Sep 21 2007, 12:37 AM





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On the positive side, oddly, the most powerful part of it to me was all the folks coming in to listen to her sing, particularly those that sat down making it clear they were coming in and intending to stay for a while. Kind of a subservience, awe and respect all rolled into one.
  Forum: Recent News · Post Preview: #5142 · Replies: 16 · Views: 8,729

Romily
Posted on: Sep 20 2007, 02:12 AM





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QUOTE (Dopefish @ Sep 19 2007, 04:28 AM) *
I've known the difference between editing and compositing, but people generally don't know what I mean if I say compositing, so instead of having to explain it every time I say editing and they'll understand.

I think dopefish hits it and the crux of it is: audience. I think if we strive here to ensure that we make such distinctions it will be to our (and everyone who visits) benefit even if there are those of us *raises her hand* that will have some education to go through to get comfortable using all such terms accurately (but I've been involved in software quality for over a dozen years now so I'll have to join you on the "anal" side of the fence, Jun).

But, in the end, if you're just trying to describe a very high level concept to someone mostly unfamiliar with a project and have no need to make the distinction, they'll have no trouble getting the gist of what you mean if you say "editing." They may give the deer in the headlights glaze if you mention compositing in its stead (even though it's really what you mean). If the sole depth of the discussion is to mention that you "do some stuff after shooting and before distributing" I'd vote for the simpler, more acceptable (albeit potentially inaccurate) term.

So, I'd say choose your battles (words) according to a) your audience and b) your intent. (I've done that to temper my 'QA' tendencies and it's made me, and life, a lot more livable! :P)

- High level discussion for a broad community audience = editing
- More technical discussions for a specialized audience = distinguishing terms more accurately

*clink of 2 copper on the table*
  Forum: General Discussion · Post Preview: #5124 · Replies: 6 · Views: 2,540

Romily
Posted on: Sep 19 2007, 04:24 AM





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:thumbsup:

Nice work!

So... do all Night Elf women have fangs?? :unsure:
  Forum: Recent News · Post Preview: #5104 · Replies: 16 · Views: 8,729

Romily
Posted on: Sep 19 2007, 03:35 AM





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Was that finished by BlizzCon? My husband swears that was playing in the background during the concert...
  Forum: Recent News · Post Preview: #5102 · Replies: 16 · Views: 8,729

Romily
Posted on: Sep 19 2007, 03:27 AM





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Hey there! Welcome to the site!

After watching and reading all the comments above, I'd just reiterate that it's important to ensure your videos (whether machinima, mixed media, etc.) can stand alone and clearly state their message. For a short video, you really should be able to state the guts of what the video should say in 3 to 4 sentences, tops.

Try this experiment:
Bounce your work off a few friends/folks who have zero idea/background on what you're trying to accomplish. Ask them to watch without telling them what they're watching - no prompting, explaining, etc. allowed. When they're done, ask them to tell you what they saw as if YOU had never seen it (like a friend describing a commercial they just saw to another who has yet to see it). If what they describe they saw doesn't closely match your ~3 sentence summary then you should rethink your presentation as your ideas, while clear to you, aren't coming across to others.

Good luck with your charity work!
  Forum: Introduce Yourself! · Post Preview: #5101 · Replies: 5 · Views: 1,679

Romily
Posted on: Sep 17 2007, 10:05 PM





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And finally the page that lists out the machinima recap:

Get your DragonCon Film Festival 2007 Machinima segment recap right here, folks!
  Forum: General Discussion · Post Preview: #5078 · Replies: 5 · Views: 2,296

Romily
Posted on: Sep 17 2007, 08:03 PM





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QUOTE (Tristan @ Sep 17 2007, 01:52 PM) *
*cough cough* read the whole article before replying lol

Also have you read the new section where one of them is up for people to use in their videos?

YOU ARE A MOD!?!?!??! :P

Was going to whine and claim cold fog but went back reread to see if I'd missed teh obvious. But what you wrote was:

"animated logo so to say that someone can put in their credits"

See, this just throws me - "animated logo" to me says animated GIF but "that someone can put in their credits" says a video clip. So, I wasn't sure. Make up my mind please? ;)

And here I *will* claim cold fog - I completely missed the second page of posts on this (which would have clarified things immensely as the examples started coming in). I saw Oli's clip in the other thread. ;) Just didn't know that was directly correlated from this post. It took me several hours to catch up poking through all the forums over the weekend and I'm sick as a dog atm so, though I saw both, seeing as I didn't read the 2nd page of this post....

Oy.
/em goes back to bed
  Forum: General Discussion · Post Preview: #5074 · Replies: 33 · Views: 11,419

Romily
Posted on: Sep 17 2007, 05:56 AM





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QUOTE (StoneFalconProductions @ Sep 17 2007, 01:44 AM) *
Glad it was a success!
Oh great, so in the future some machinima people will be stealing our jobs!!! :mad: LOL I'll assume this refers to Live action, cause in animation, storyboarding is way more than just pre-vis. In fact, first we storyboard, THEN we do pre-vis. The only problem with using machinima for pre-vis is that we often use the pre-vis as a jumping off point for the actual set build - but of course in live action that's n/a and I can see where machinima might come in handy. But aren't there already programs for that??

Yus - Live action. ;)

Programs - there must be because there was reference to at least one major director (Steven Spielberg? I wish I could recall) using machinima on the set to help in just this way. However, apparently, these 'applications' stand to require major improvement over what 'machinima' can claim (perhaps in the price tag department as well as functionality?) or filmmakers wouldn't be getting so excited about it.
  Forum: General Discussion · Post Preview: #5069 · Replies: 5 · Views: 2,296

Romily
Posted on: Sep 16 2007, 09:06 PM





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Sorry, guys!

Got back and was wiped from working til 6am each night after pushing so hard for weeks to get things ready. Then got right back to 9-5 grind Tuesday, wound up on a last minute business trip to Boston for a few days, succumbed to the Con Crud that I'd been valiantly fighting off and am almost (but not quite) finished hacking (and sneezing) my way through that. :P

I'm going to be creating a page that lists all the machinima shown as well as some highlights about the speakers and what they had to say. (Was hoping to have that done already but... Germs suck is all I can say. ;) )

In short, the new Machinima segment of the DragonCon Film Festival was a success. Even considering the fact that we had crappy time slots (the main segment was Saturday morning right in the middle of the timeslot of the Grand Parade - most folks who *are* up that early want to see the Parade - and two very late night (3am and 4am) timeslots) we had solid attendance (though I really want to pack folks in next year *prays to the timeslot gods*).

The videos were well received and got laughs, claps and cheers as appropriate. The speakers, Clint Hackleman of Myndflame fame, and Matt Kelland, coauthor of 'Machinima' and co-founder of Moviestorm, had insightful commentary on elementary through advanced machinima topics.

Clint drove all the way from Indiana the night before (his GF is an incredibly good sport given her lack of involvement with machinima! :) ) and Matt flew over from the UK just for this Con. I am very excited that Matt is already determined to return for next year's Con. Just as interesting was the lunch chat after the panel completed. Hearing these two talk about pushing the envelope and busting machinima out into the mainstream (and talking about the logistics required to actually make it happen) was inspiring!

An interesting point re: interest in machinima:
Even traditional filmmakers at the festival were very interested in machinima and Matt Kelland's Moviestorm. Realizing that they could test shots, particularly really expensive, difficult and time consuming ones (action shots with lots of explosions and/or aerial shots anyone?), using machinima to see if it would work *before* dedicating all the time, money and crew to making a shot that would get scrapped was very exciting. It was an interesting juxtaposition to the panel where a popular TV star talked about his work making a short (~15 minute) film for --ONLY-- 40k by pulling in favors and having professional friends crewing for free and using hardware and software to which he already had access. 40k is considered dirt cheap for a short film and people are amazed at the idea of making a professional quality short film for that little money. Really makes the mind boggle.

Further, machinima is being viewed as a great way to communicate ideas with people who are most comfortable with the visual medium. ("Now see, if we have Jack move through here while the camera is aimed from that corner..." "Oh yeah! That DOES look cool!") It's being (or will be soon) viewed as an advanced, and inexpensive, storyboarding technique that has the additional benefit of being so fast compared to traditional big-studio storyboarding that it can be useful on-set at the time of shooting to aid in making decisions about restaging a shot that's not working, for just one example.

Machinima can be used to create virtually free prototypes to show to folks who control the pursestrings. SHOW them your idea instead of just sending them a script and/or storyboards.

From this experience, I really see the future of machinima branching in at least two different ways.
1) Pure machinima - what we work to create here. Machinima for machinima's sake.
2) Machinima as POC/storyboarding work for traditional feature films. Machinimists of the future, I suspect, will start seeing demand for their skills from the big studios. Machinima will help reduce costs in traditional movie making and take a big role in pre-production.

So, a link to film lists will be forthcoming but, I hope this was enlightening and entertaining!

And thanks to all who submitted machinima!
  Forum: General Discussion · Post Preview: #5065 · Replies: 5 · Views: 2,296

Romily
Posted on: Sep 16 2007, 08:32 PM





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QUOTE (Dopefish @ Aug 24 2007, 09:23 AM) *
Hell, if Tristan doesn't want a promo clip for Machinima 101, atleast I sure do. Would be neat to promote this site a bit more :thumbsup:

Ditto.

Tristan - can you point to an example of what you're looking for? I'm still a bit unsure if I know what you want (which, er... translates to "I don't know what you want" but I'm not as "in your face" if I say it the way I said it but now I've said it this way, I guess I'm all in your face about it now...).

*ahem* ;)
  Forum: General Discussion · Post Preview: #5064 · Replies: 33 · Views: 11,419

Romily
Posted on: Sep 16 2007, 08:25 PM





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QUOTE (BaronSoosdon @ Sep 13 2007, 09:57 AM) *
there are those retards, the "1/1/1/1 suxx"-people, especially at warcraftmovies.com: everyone who has posted a movie there might now what I am talking about :)

Thank you. I can't say I honestly "don't mind" constructive criticism (because it can really hurt) but I a) respect it and b) appreciate that it will help me grow. "Suxxor" doesn't tell me anything (and from looking at a) the movies Mr. Suxxor made and/or b) the movies Mr. Suxxor rates highly at least gives me perspective and salve for my wounded ego). I'll never understand the need to &)% all over someone's hard work (or the artist themselves!) with nothing more than insults.

That being said, the kind of criticism I've seen you give is thoughtful and, while at times, based in opinion (which it must be in such a medium) has the basis of your knowledgeable background. Additionally, I've seen you offer options. Working with constructive criticism regularly will also eventually (though hopefully sooner than later) help you see any gaping holes in your style, technique, choices, etc. It's the same as with any criticism. If people regularly complain that you tend to steam roll over people in your conversations with them, and you hear this (among other constructive criticism) from multiple sources, that's a pretty good clue you might want to hook up with some conversational technique classes or something.

For anyone who cares about something, whether it's in how they live their lives, how they interact with others and/or, for us, how we make machinima, hearing such feedback, regularly and from multiple sources, is vitally important to growing and improving and enjoying this art form we love so much. It's one of the things that I feel really set this forum apart from others I've seen (which are more OMG THAT ROX focused). Though I dread the onslaught of constructive criticism I'm certain my next work is likely to generate, I'm determined to suck it up and LEARN from it. Maybe I won't take it all away and use all of it. These things *are* subjective and maybe there are stylistic choices that work for me and many members of my audience that just don't work for some others but, I want that, over time, to be a conscious choice, not an accident.

Further, I would suspect that the majority of such criticism would NOT be subject to that caveat. Didn't get the gist of the story? Unless you were the only one out of dozens, that points to a problem with MY storytelling choices (and even if you were the only one, it may STILL point to my storytelling choices). It's very easy to get wrapped up in what you know a video is supposed to do, the story it's *supposed* to tell, so that you no longer see what your video is actually saying (or NOT saying). Like the writer who doesn't notice a missing "the" here and there because he knows it's "supposed" to be there and couldn't type as fast as his/her muse could speak.

So, keep doing what you're doing Jun. I look forward to learning from you and the others here. Your attitude and skill is part of what makes Machinima101 my machinima home.
  Forum: General Discussion · Post Preview: #5063 · Replies: 17 · Views: 4,871

Romily
Posted on: Sep 16 2007, 07:59 PM





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Voted! (And listened too - nice work! :D)
  Forum: General Discussion · Post Preview: #5062 · Replies: 5 · Views: 2,096

Romily
Posted on: Sep 16 2007, 07:29 PM





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I actually gave this one some thought having to write out a number of emails to those who make machinima and reference them in printed docs.

I went with the term "machinimists" for two reasons:
1) Ease of use: It's short.
2) Precedence: I found a number of references to it (at least one was the book "Machinima" and there were a number of online references though it's been a while and I don't recall which).

As for having to explain what it (which title you choose) is, I think that will happen regardless of which term is used for the moment. Most folks just don't know what Machinima is. We'll fix that. ;)
  Forum: General Discussion · Post Preview: #5061 · Replies: 14 · Views: 4,683

Romily
Posted on: Sep 16 2007, 07:25 PM





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Awesome! (And I didn't know about those other two sites you guys run! That's great! :D)

Man, I've got so much machinima to watch!!
  Forum: Recent News · Post Preview: #5059 · Replies: 2 · Views: 3,866

Romily
Posted on: Sep 16 2007, 07:12 PM





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From grade school on up through college I was on stage both acting and performing music (solo and with bands/orchestras). Mid-way through college, I took a backstage tech job and fell in love with that aspect of theatre. I've since done lighting, costume design and odd jobs with other roles (set construction/design, sound, etc.) for college and various community theatres. But it's been some years since I've done anything on or behind stage. (Though I married a man who has a drama degree. :P)

Has it helped me in machinima? I hadn't actually thought about that but it's a great question. I'd have to say it must have as it certainly gave me an awareness of all the different aspects of producing something - whether live, film or machinima. There's a lot of planning and so many aspects to be considered (what will they wear? what time of day is it? where will they stand? how much should they move and how? yada yada yada).

And slightly off topic for a moment:
For folks who "love the smell of the theatre", I have to recommend the video "Noises Off." Theatre humour is the best IMO. ;) With an all-star cast and AMAZING blocking/choreography (even though there is no actual "dancing, it goes WAY beyond basic "blocking"), the third run through Act I always has me rolling! ;)
  Forum: Lights, Camera, ACTION: The 101's to Machinima · Post Preview: #5057 · Replies: 17 · Views: 6,671

Romily
Posted on: Sep 16 2007, 06:49 PM





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QUOTE (Balgosa Windspire @ Aug 12 2007, 01:06 AM) *
In about 6 months I am going to be looking for a new job. Currently i am the webmaster for The Digital Animation and Visual Effects (DAVE) School on the backlot of Universal Studios in Orlando, FL. But i am also attending (its a perk!)
My goal after that is to do CG (environmental modeling or character prefered) for games (and possibly movies)

But perhaps some of you out in the field could direct me to some good game companies to apply at?

here is my online portfolio (mostly updated) and my demo reel/resume
http://www.brianarndt.com

any help would be great!
My goal is really to get away from doing web and do something that is more fun for me.

Btw, I also know quitie a bit of compositing using After Effects, Premiere and Digital Fusion.

Not sure if where you'd like to live is a factor, but Raleigh, NC has a few gaming companies and has been trying to attract more. Icarus Studios is currently growing/hiring (though not sure what that will look like in 6 months) and Red Storm is also in the area.

Let me know if either of those companies are of interest (or if there are other companies in Raleigh that interest you) and I'll get you in touch with appropriate folks.

Good luck!

Rommy
  Forum: Resumes Welcome · Post Preview: #5056 · Replies: 1 · Views: 2,226

Romily
Posted on: Sep 16 2007, 06:42 PM





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Welcome to the Machinima101! :)
  Forum: Introduce Yourself! · Post Preview: #5055 · Replies: 5 · Views: 1,648

Romily
Posted on: Sep 16 2007, 06:33 PM





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QUOTE (jrb @ Sep 12 2007, 08:34 AM) *
as for me, the only thing i've done in wow, so far is some uber high resolution panoramas.http://picasaweb.google.com/jethrobrewin/W...rcraftPanoramas

Ahhhh! You're appealing to the explorer gamer in me! WoW is such a pretty game!

Err... uh... Yeah! Machinima! ;)

Welcome, jrb!
  Forum: Introduce Yourself! · Post Preview: #5054 · Replies: 12 · Views: 2,726

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