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Sedrin of slashd...
Posted on: Nov 6 2008, 10:13 PM





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It lives again! It's back!!

:dry:
  Forum: Helpful (Information - Resources) of Machinima1... · Post Preview: #8349 · Replies: 6 · Views: 19,221

Sedrin of slashd...
Posted on: Sep 29 2008, 08:25 PM





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QUOTE (Uzbeki @ Sep 27 2008, 03:28 PM) *
At what hotel are you staying?

We're also at the Hilton.
  Forum: General Discussion · Post Preview: #8063 · Replies: 8 · Views: 3,975

Sedrin of slashd...
Posted on: Sep 25 2008, 08:54 PM





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QUOTE (UncleTom @ Sep 25 2008, 01:51 AM) *
I'm kinda wondering if anything is going down the night before the Con...

I shall wonder with you. My brother and I will be arriving early, on Thursday midday, and leaving waaay early Sunday morning, so I'd be all for a pre-con party as opposed to post-con.
  Forum: General Discussion · Post Preview: #8051 · Replies: 8 · Views: 3,975

Sedrin of slashd...
Posted on: Sep 23 2008, 07:59 PM





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QUOTE (Uzbeki @ Sep 23 2008, 10:15 AM) *
Me and Gedan were finally able to acquire two tickets. :sweat: We had a great time last year so lets repeat! :)
Who is coming?

I know I'll be there, along with my lackeys.

I hear that Ian Beckman, the Myndflame guys, and Drewbie of Oblivious will be there. There are also rumors that Brandon Dennis and Jun Falkenstein may appear in some fashion; my understanding is that they hadn't gotten tickets, but I suppose things can change.
  Forum: General Discussion · Post Preview: #8043 · Replies: 8 · Views: 3,975

Sedrin of slashd...
Posted on: Aug 31 2008, 06:24 PM





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QUOTE (gombie @ Aug 31 2008, 04:55 AM) *
yet i dont see how it could be filmed ingame

By "it" I assume you mean "the scene in which the 'in-game-looking' shadow appears." Compositing and animating a small blotch of darkness isn't much more complicated than any other compositing task. In AE, I use Generate > Ellipse and just keyframe it best I can to whoever has the shadow. Or you could spray a huge black dot onto a Photoshop layer and import that instead. Depends what software you're using, as always. :P
  Forum: How To/Tricks of the Trade · Post Preview: #8003 · Replies: 2 · Views: 2,066

Sedrin of slashd...
Posted on: Aug 30 2008, 06:21 PM





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WoW Model Viewer has the capability to set up and disable light sources around the model, as you might have guessed from the presence of a Lighting menu. What's not so obvious is that you have to select "Show light control" in the View menu before you can see those controls. :P
  Forum: Helpful Tools and Resources · Post Preview: #7995 · Replies: 5 · Views: 3,247

Sedrin of slashd...
Posted on: Aug 25 2008, 06:15 PM





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Hey Namih!

I can tell you with 97.5% certainty that your video is getting distorted through your encoder. There are so many many many export settings, depending how many codecs and formats you're choosing from, that it would be hard for me to pin down the exact problem your having.

My advice would be to identify the encoder you want to use (DivX, Xvid, WMV, quicktime, etc.) and search around for guides on using the best encoder settings for those formats. Godfather put up a nice Xvid guide here. Personally, I use WMV because I find it easiest, and it tends to give very good compression ratios.

Also, I note you exported an avi. If the material you're exporting is meant to be intermediate footage (i.e. you're going to work on it some more), I would export it uncompressed. That might be prohibitive for you, depending on your hard disk space, but sending compressed footage through multiple encodings is just going to put more artifacts in the final version.
  Forum: How To/Tricks of the Trade · Post Preview: #7969 · Replies: 2 · Views: 1,854

Sedrin of slashd...
Posted on: Aug 11 2008, 08:12 PM





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Jun! Great to see you again, but I thought you'd be too busy to return to machinima. Hope everything's going great (and that could be great in the omg-what-am-i-doing-this-is-crazy sort of great).

I could have used a little more egregiously-animated title action, but otherwise the vid plays smooth and tight, as I would expect from Stone Falcon. Reminds me a lot of Dr. Horrible.

Hey, you planning on appearing at BlizzCon? (Should tickets ever ACTUALLY be available for purchase... -_-;; )
  Forum: Share Your Work! · Post Preview: #7923 · Replies: 4 · Views: 2,189

Sedrin of slashd...
Posted on: Aug 10 2008, 02:56 AM





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QUOTE (fushionsaber @ Aug 9 2008, 04:28 PM) *
adobe premire pro adobe after effects adobephoto shop sony vegas


Sounds good!
  Forum: World of Warcraft Machinima · Post Preview: #7913 · Replies: 4 · Views: 3,522

Sedrin of slashd...
Posted on: Aug 3 2008, 05:02 PM





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QUOTE (Fedelis @ Aug 2 2008, 09:38 PM) *

Edit: Also, I forgot to mention that 90% of the more well known machinima makers don't use wow map viewer. A lot of them use Private servers.


Private servers are against Blizzard's Terms of Use Agreement, and you risk losing your account by using one. I'm only sure about myself, but I have good faith that machinimators such as Oxhorn, Olibith, Stone Falcon, and Rufus Cubed primarily employ compositing footage from ModelViewer or similar read-and-display-only programs.
  Forum: How To/Tricks of the Trade · Post Preview: #7883 · Replies: 5 · Views: 2,781

Sedrin of slashd...
Posted on: Aug 3 2008, 01:18 AM





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Heya method, welcome to the forums. I want to answer some of your specific questions, but keep in mind that being new is no excuse to go research these answers yourself. Hopefully you know that there are pages and pages and posts and threads that have all sorts of useful advice. I would spend at least an hour just digging through it all, following links and see what they have to offer, before you ask for "general tips". Once you start getting more experience with the tools, you'll be able to come back with specific questions about specific things you're trying to accomplish.


1. No.

2. Make the machinima you want. Attempting motion control between background and composite shots sounds tricky, but I'm sure it can be done, and you could probably pull off some neat shots that way.

3. You'll usually have the camera moving when 1) you're setting the scene, or B) the subject of your shot is moving very quickly. Trying to match your modelviewed shots to a moving background when it's not really necessary ... well, that's just more work for you, isn't it?

4. I don't use Vegas, so I can't answer specifically. But every keying tool I use will have at least a little blue (or green or red) left over. If you can find something like a simple choke matte, or choke tool of some sort ... that takes the result of your chroma key and "cinches" the edges of that inwards just a little tiny bit, hopefully cutting off any blue edges.

...

6. I'm of the mind that it doesn't matter what software you use: the real quality of machinima comes from the idea, from the story... so long as your video adequately communicates that awesome idea, it's not a huge deal if it looks like crap. That said, I do use After Effects because I think it's the most versatile choice. It's perfectly compatible with Vegas in that it just outputs raw video. You can take that and put it into any editing suite that takes standard video files.
  Forum: How To/Tricks of the Trade · Post Preview: #7873 · Replies: 5 · Views: 2,781

Sedrin of slashd...
Posted on: Jul 30 2008, 04:41 PM





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Hey Oxhorn, quick question about what the contest rules mean by "any game" ... does this mean any game at all whatsoever, or any game that's listed on WeGame?
  Forum: General Discussion · Post Preview: #7831 · Replies: 2 · Views: 2,240

Sedrin of slashd...
Posted on: Jun 17 2008, 01:42 AM





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Hooray Selserene! Glad to see you're still around and doing machinima. Makes me feel not so bad for being similarly aloof and struggling to get work done in that regard. I enjoyed competing with you in the ataris contest; your entry was definitely one of the best. :)

And I still need to check out your latest. I think I'ma do that right now!
  Forum: Introduce Yourself! · Post Preview: #7635 · Replies: 1 · Views: 935

Sedrin of slashd...
Posted on: May 19 2008, 12:18 PM





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To FL's credit, the double-resolution approach has the virtue of being better to color key. AA pixels can occasionally make things a bit hairy when you're trying to greenscreen.
  Forum: World of Warcraft Machinima · Post Preview: #7487 · Replies: 7 · Views: 2,320

Sedrin of slashd...
Posted on: May 10 2008, 04:47 PM





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For more than you want to know about resolution, take a look at this Wikipedia entry. The tables and diagrams there are useful for comparison. I think anyone creating HD video meant for computer monitors would probably aim for 720p (that's 1280x720 for 16:9 widescreen). 1080p would be a little overkill considering download size and the average user's screen resolution.

Now, when you create such a high-res film, you'd like all those nice details preserved as much as possible without having so huge a file. That's where encoding comes in. Dvix and Xvid are popular; I personally use WMV codecs even though they make me feel like a sell out (they're pretty easy to use and get a nice small file). WarcraftMovies has a really nice guide, and you can find lots of information on encoding at just about every major machinima site (including these forums)!
  Forum: World of Warcraft Machinima · Post Preview: #7407 · Replies: 7 · Views: 2,165

Sedrin of slashd...
Posted on: May 10 2008, 12:39 AM





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QUOTE (bearanimations @ May 9 2008, 01:22 PM) *
is it your capture software, resolution, or codec or whatever,

Maybe, yes, and yes.

It depends on what method you're using to obtain source footage.

If you're looking to capture in-game footage to present in HD, then you have to capture at a resolution large enough to be considered HD. The limitations of your hardware will determine what sort of framerate you'd end up with, then. Your processor speed, HDD speed, and video card will all have an affect on that; the faster the better. Then there's also the issue of disk space: HD source footage is gonna take up a lot, so you'll probably need hundreds of gigabytes to spare.

On the other hand, if you're combining footage into layers, like in After Effects or Vegas, then your source footage only has to be big enough for what you're arranging in the scene. e.g. You could use a few modelviewer shots of characters walking, place them over a large background, and then your render could be HD-quality made out of lots of smaller components. This won't take up near as much disk space, but requires a lot more work on your part. It just depends what sort of operation you're runnin'. :)
  Forum: World of Warcraft Machinima · Post Preview: #7397 · Replies: 7 · Views: 2,165

Sedrin of slashd...
Posted on: Apr 29 2008, 02:22 AM





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Trippy editing overdose, I say!

This almost (almost) begs a response from Sedrin: Nelfs make better shadowpriests! :O
  Forum: Share Your Work! · Post Preview: #7341 · Replies: 1 · Views: 1,221

Sedrin of slashd...
Posted on: Apr 27 2008, 04:02 PM





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Details at 11!

Welcome to our humble forum. Definitely check out the older threads, and the stickied posts; if you have a basic question, it's likely to have already been answered there. That said, don't hesitate to ask for help!
  Forum: Introduce Yourself! · Post Preview: #7323 · Replies: 1 · Views: 846

Sedrin of slashd...
Posted on: Apr 27 2008, 03:58 PM





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But I like arguing.

Heheh, I agree though. 90% of the stuff I do in AE is without sound.
  Forum: How To/Tricks of the Trade · Post Preview: #7321 · Replies: 7 · Views: 2,031

Sedrin of slashd...
Posted on: Apr 25 2008, 12:32 AM





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Um. Sound should be playing for RAM previews. But depending on your system, that may not be very useful. What I do is hold down the CTRL key while you scrub around on the timeline. It's not a smooth realtime preview, but it gets the job done.
  Forum: How To/Tricks of the Trade · Post Preview: #7311 · Replies: 7 · Views: 2,031

Sedrin of slashd...
Posted on: Apr 24 2008, 09:37 PM





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QUOTE (Justin @ Apr 24 2008, 08:59 AM) *
I presonally don't recommend using After Effets for anything connected with audio.

Are you saying AE should only be used for silent films? There are many many cases where you're going to want effects synched with your audio track. I agree that AE isn't meant for audio manipulation, but if you're trying to time something to an existing soundtrack, I don't see how else you'd easily go about it.
  Forum: How To/Tricks of the Trade · Post Preview: #7307 · Replies: 7 · Views: 2,031

Sedrin of slashd...
Posted on: Apr 2 2008, 07:39 PM





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You're probably going to want some sort of video editing software. Adobe Premiere and Sony Vegas seem to be the prevalent ones in use around here.
  Forum: Introduce Yourself! · Post Preview: #7237 · Replies: 1 · Views: 768

Sedrin of slashd...
Posted on: Mar 24 2008, 09:12 PM





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What operating system and sound card software are you using?
  Forum: Technical Stuff - Equipment, Setups, Systems, ETC! · Post Preview: #7223 · Replies: 4 · Views: 2,486

Sedrin of slashd...
Posted on: Mar 24 2008, 02:16 AM





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Can you test your suspicious mic on a boombox or other audio device that you know works for sure?

Can you test a different mic that you know works for sure on your system?

That'll at least let you know with more confidence where the problem lies, either the mic itself or your system configuration.
  Forum: Technical Stuff - Equipment, Setups, Systems, ETC! · Post Preview: #7217 · Replies: 4 · Views: 2,486

Sedrin of slashd...
Posted on: Mar 20 2008, 04:29 AM





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In ModelViewer, go to the View menu and select "Show Mask". This will give you a white silhouette which you can easily invert.
  Forum: Lights, Camera, ACTION: The 101's to Machinima · Post Preview: #7163 · Replies: 12 · Views: 8,813

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